Physics can make your game more exciting and surprising. It can establish realism or surrealism. Above all, when used well it makes games more fun. And it can easily become the main selling point not only for a puzzle game but also for simulations, platformers, or even shooters.
Press and dive into the experience
In this session, Wilhelm Nylund will explore unconventional ways of using physics in game development.
Wilhelm Nylund is a designer, programmer, and the CEO at Landfall Games.
He has worked on popular games such as ‘Totally Accurate Battle Simulator’, ‘Stick Fight: The Game’, and ‘Clustertruck’. When he is not making things at Landfall he fiddles with side projects and small game prototypes.
Session: Unconventional Ways of Using Physics in Game Development
Date: Friday, October 30
Time: 9 AM – 4 PM
Venue: Turbinehallen, Aarhus, Denmark
Read more: Landfall.se