Unconventional Ways of Using Physics in Game Development
Wilhelm Nylund, Designer, Programmer, and CEO, Landfall Games
Physics can make your game more exciting and surprising. It can establish realism or surrealism. Above all, when used well it makes games more fun. And it can easily become the main selling point not only for a puzzle game but also for simulations, platformers, or even shooters.
Press and dive into the experience
In this session, Wilhelm Nylund will explore unconventional ways of using physics in game development.
Wilhelm Nylund is a designer, programmer, and the CEO at Landfall Games.
He has worked on popular games such as ‘Totally Accurate Battle Simulator’, ‘Stick Fight: The Game’, and ‘Clustertruck’. When he is not making things at Landfall he fiddles with side projects and small game prototypes.
Session: Unconventional Ways of Using Physics in Game Development
Date: October 30, 2020
Time: 10.45 AM – 11.15 AM
Venue: Filmby Aarhus, Studio 2 (Max 50 pers.)
Read more: Landfall.se
Inspiration
One-on-one Media Coaching with Joost van Dreunen
SIDE EVENT
Keynote: Bigger Means Different – The New Video Games Market Landscape and Opportunities for Success
SESSION
Gaming for Climate Action: How Game Studios Can Help the World
SESSION
Keynote: From Tetris to Blue Planet
SESSION
Hits & Misses – Where the Convergence of Games, Series & Film Have Succeeded… and Failed
SESSION